We are going to be reading the VN マルコと銀河竜 as part of the Visual Novel Reading Club! Anybody is welcome to join us - it doesn’t matter if this is your first VN or if you’ve read hundreds. If you’ve read this VN before, feel free to join us for the discussions.
This VN is particularly accommodating for first-timers:
- A majority of it has voice-over.
- There are ~1000 images/stills and 6 movies, so it’s easy to tell what is happening.
- At 7 hours play time (for natives) it is rather short for VN standards, so you won’t be committing to months of reading.
- In the Steam version, you can switch between Japanese and English at any point with the press of a key.
- In all versions you can display both languages at the same time.
- It has a log in which you can see all spoken lines (outside of the movies), replay the audio and even jump back to the scenes.
- You can use texthooking to extract the dialogue so you can e.g. copy words into Jisho or here.
And if you’re not sure yet whether you’d like マルコと銀河竜: Both the PC and Switch version have free demos available, so you can test it before committing to it.
Marco, an orphan with missing memories, and Arco, a dragon who rules the galaxy, were hunting for treasure in space! On one of their adventures, Marco was given a clue to the whereabouts of her mother. Their next stop, her birthplace - Earth!
- Platform: PC, Switch (all regions)
- Vndb Link: Marco to Ginga Ryuu | vndb
- Language difficulty: 4/10
- Average Game Length: 7 hours
- Text length: 82204 characters
- Hookable: Yes, via Textractor
- Voiced Audio: protagonist with voice acting
- Spoken Lines Replayable: Yes
- Trigger warnings: murder of a family member, human trafficking (“however these scenes are very brief and only mentioned a few times in passing” according to @senkuma)
- Assisting features:
- In the Steam version: Instant switch between Japanese and English with a key press.
- Dual language display.
- Full log (except movie lines) with voice replay and the ability to jump back.
You can find the nomination post here.
We’re going to begin reading on September 23rd, 2023!
|Week||Start Date||Character count||Total CG image percentage||Stopping point description|
|Week 1||September 23||~7k||16%||Ruri character screen|
|Week 2||September 30||~19k||34%||Sakurako character screen|
|Week 3||October 7||~13k||51%||Emergency Rations character screen|
|Week 4||October 14||~15k||63%||Ruri character screen (2nd time this week)|
|Week 5||October 21||~16k||84%||Tera character screen|
|Week 6||October 28||~15k||100%|
Total length: ~84k characters (including most movie sections)
Any of the detail sections here contain a short description of what is happening and a screenshot inside a spoiler tag. We’re trying to get it as spoiler-free as possible.
…stopping points for week 4 to 6 are still a work in progress. If you’re the first to read to approximately the CG image percentage of any of those weeks and find a good stopping point that is as spoiler-free as possible, please tell us what is happening and post a screenshot inside of a spoiler tag.
- Go back to the title menu (via settings window “TITLE MENU” or via File->Back To Title on Steam in windowed mode). No need to save, you can easily continue.
- Select “Extras”.
- Select “CG Mode”.
- At the bottom you can find the “Acquisition rate”. This is the total amount of CG images you’ve seen, completely unrelated to the current save file.
Unfortunately there seems to be no way to find out the percentage for a save file, so you cannot easily retroactively find out the percentage for older scenes if you already played well past the point.
If you want to calculate backwards a few percent because you overshot a good stopping point you wanted to share with us:
- Every 10 images (two rows á 5 images) are ~1%.
(There are exactly 1040 CGs in the CG mode menu.)
- Yeah, but I’ll start late
- I’m not sure yet
- I’m skipping this one
- I’ve read this before, but will join in the discussion